OOC Topic
+5
MR.RPG
Redcoat
Desertback
Oberon
Kamikaze_X
9 posters
Re: OOC Topic
Mon Jul 11, 2011 11:24 pm
Excellent. Answers help lot. Thanks for responding. I'll see to getting up a post pretty soon to clarify my position in the world - If only for my own sake, because as you know, I obsess about these things.
- Desertback
- Posts : 465
Join date : 2009-11-14
Age : 33
Location : Arizona
Re: OOC Topic
Tue Jul 12, 2011 4:50 pm
Can you guys inform me what I have been missing just so I can start again
Re: OOC Topic
Tue Jul 12, 2011 7:26 pm
Capua has essentially finished their Revolution. Kyokai is in a civil war / revolution against Shogunal traitors... and the Holy Empire has staged a coup and now has a new Emperor.
Players? Add anything I might have missed. XD
Players? Add anything I might have missed. XD
- Redcoat
- Posts : 626
Join date : 2009-09-28
Age : 31
Location : Canada
Re: OOC Topic
Tue Jul 12, 2011 11:59 pm
And the Republic is currently pulling major economic moves.
Re: OOC Topic
Wed Jul 13, 2011 1:05 am
Freaking DISTRACTIONS! People in my house asking me how to do random stuff on their computers and talking to me when I'm in the middle of trying to post and just not shutting up - Already like 4 days late getting my next post in FFS.. >.x
Trying to post right this very moment but thanks to them might have to go to work again tonight and not end up being able to post until TOMORROW. Dammit. Sorry, frustrated..
Please do continue, however.
Trying to post right this very moment but thanks to them might have to go to work again tonight and not end up being able to post until TOMORROW. Dammit. Sorry, frustrated..
Please do continue, however.
- Werl
- Posts : 18
Join date : 2011-07-14
Re: OOC Topic
Thu Jul 14, 2011 5:16 am
Before I finish my registration, what time peroid are we looking at for this game.
Re: OOC Topic
Thu Jul 14, 2011 10:57 am
Think naval ships, canons and muskets.
Also - Have got ideas I'd love to chat with you about. ^.^
Also - Have got ideas I'd love to chat with you about. ^.^
Re: OOC Topic
Thu Jul 14, 2011 10:59 am
Werl wrote:Before I finish my registration, what time peroid are we looking at for this game.
As of right now, we're around the 1570s to 1600. Of course, because this isn't a full translation of actual history, I've taken some liberties such as the invention of the printing press (for communication reasons obviously), and some other things. Any questions, aim toward myself or Red, my AGM for EPICivilizations.
And on another note - welcome to LS, Werl =D
- MR.RPG
- Posts : 424
Join date : 2009-11-02
Age : 29
Location : you know... a place...
Re: OOC Topic
Sat Jul 16, 2011 8:24 pm
so apparently my send button wont work on my phone :/ and I noticed I am a bit behind. Good to be home though, It will take just awile to read up on all that happend
- Redcoat
- Posts : 626
Join date : 2009-09-28
Age : 31
Location : Canada
Re: OOC Topic
Sat Jul 16, 2011 8:25 pm
Welcome back, MR.RPG!
Re: OOC Topic
Sat Jul 16, 2011 8:27 pm
MR.RPG wrote:so apparently my send button wont work on my phone :/ and I noticed I am a bit behind. Good to be home though, It will take just awile to read up on all that happend
HOLA, SENOR TYSKLAND
- MR.RPG
- Posts : 424
Join date : 2009-11-02
Age : 29
Location : you know... a place...
Re: OOC Topic
Sat Jul 16, 2011 8:30 pm
Guten tag! just read that there is already a set invasion guideline focused on my empire, fantastic great to be back.
jeez I dont even know where to start
jeez I dont even know where to start
- Desertback
- Posts : 465
Join date : 2009-11-14
Age : 33
Location : Arizona
Re: OOC Topic
Sat Jul 16, 2011 8:48 pm
Welcome back MR.RPG
Hey quick question. I know we use early on weapons like muskets but my question is what about modern tech like electricity, buildings, and non weapon tech. I want to create a modern architecture project and I just want to understand whats allowed and not.
Hey quick question. I know we use early on weapons like muskets but my question is what about modern tech like electricity, buildings, and non weapon tech. I want to create a modern architecture project and I just want to understand whats allowed and not.
Re: OOC Topic
Sat Jul 16, 2011 9:00 pm
Desertback wrote:Welcome back MR.RPG
Hey quick question. I know we use early on weapons like muskets but my question is what about modern tech like electricity, buildings, and non weapon tech. I want to create a modern architecture project and I just want to understand whats allowed and not.
@ MR.RPG -
Not only invasion, but also defense from you invading me. Just be aware that at the moment I have no intention of doing such a thing. No, I'd hope that we might have a positive, friendly relationship between Tyskland and Kyokai. =D Soon, I'll be updating that thread to include measures on all other nations as well. So, you're not alone.
As for you Desert - Electricity is a big NO considering we're in the late 1500s and 1600s. There won't be electricity in this game at all since tech levels will progress and stop around the 1780s. XD As for buildings and such, feel free to use your imagination. Simply as that. If I read and notice something that doesn't work - like mass manufacturing in factories and whatever, I will say something to you but all that will be is a quick edit. No worries bro. Go for it!
- Desertback
- Posts : 465
Join date : 2009-11-14
Age : 33
Location : Arizona
Re: OOC Topic
Sat Jul 16, 2011 9:05 pm
Ok the reason why I ask is because since everyone has oil or coal that can produce electricity or some sort of energy. I want to use it not only for transportation but mainly for architecture.
- Redcoat
- Posts : 626
Join date : 2009-09-28
Age : 31
Location : Canada
Re: OOC Topic
Sat Jul 16, 2011 9:26 pm
Those technologies, Desert, have repercussions that'd cross into everything. xD Transportation would be by foot, horse, other animal, or ship at this point in time.
Also, coal in architecture? Whut? I'm imagining a Burning Citadel...
Also, coal in architecture? Whut? I'm imagining a Burning Citadel...
- Redcoat
- Posts : 626
Join date : 2009-09-28
Age : 31
Location : Canada
Re: OOC Topic
Sat Jul 16, 2011 10:26 pm
RANKINGS! Discuss.
Political influence:
-Republic (Lots of ties worldwide)
-Solaris (Very powerful in a realpolitik sense)
-Isles (Economics and backroom decisions)
-Kyokai (Powerful in general)
-Holy Empire (Threatening)
-Alba (Nothing to report)
-Tyskland (Physically isolated)
Economic influence:
-Republic (Far reaching trade agreements, industrial might)
-Isles (Trade power)
-Solaris (Large and relatively in charge, industrial power)
-Kyokai (Isolationist but lots of resources)
-Holy Empire (Underdeveloped)
-Alba (Nothing to report)
-Tyskland (Nothing to report)
Land military power:
-Solaris (Sheer size and potential power)
-Republic (Large and technologically powerful)
-Kyokai (Large but not as technologically advanced)
-Holy Empire (Utterly ferocious but not overly sophisticated)
-Alba (Nothing to report)
-Tyskland (Nothing to report)
-Isles (Tiny)
Naval power:
-Kyokai (Fantastic navy of large size)
-Isles (Fantastic navy of small size)
-Solaris (Lots of ships)
-Republic (Crappy ships with good number; this is changing)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Decrepit)
Technology level:
-Republic (Industrial technologies)
-Kyokai (Medical especially)
-Solaris (Education investment)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Thuroughly backwards)
Cultural influence:
-Republic (Revolutionary, trading power, lots of ties)
-Isles (Economic power)
-Solaris (Large and relatively in charge; isolated culturally due to policy)
-Kyokai (Not as large, very isolated)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Depts of isolationism until recently; hated)
Political influence:
-Republic (Lots of ties worldwide)
-Solaris (Very powerful in a realpolitik sense)
-Isles (Economics and backroom decisions)
-Kyokai (Powerful in general)
-Holy Empire (Threatening)
-Alba (Nothing to report)
-Tyskland (Physically isolated)
Economic influence:
-Republic (Far reaching trade agreements, industrial might)
-Isles (Trade power)
-Solaris (Large and relatively in charge, industrial power)
-Kyokai (Isolationist but lots of resources)
-Holy Empire (Underdeveloped)
-Alba (Nothing to report)
-Tyskland (Nothing to report)
Land military power:
-Solaris (Sheer size and potential power)
-Republic (Large and technologically powerful)
-Kyokai (Large but not as technologically advanced)
-Holy Empire (Utterly ferocious but not overly sophisticated)
-Alba (Nothing to report)
-Tyskland (Nothing to report)
-Isles (Tiny)
Naval power:
-Kyokai (Fantastic navy of large size)
-Isles (Fantastic navy of small size)
-Solaris (Lots of ships)
-Republic (Crappy ships with good number; this is changing)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Decrepit)
Technology level:
-Republic (Industrial technologies)
-Kyokai (Medical especially)
-Solaris (Education investment)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Thuroughly backwards)
Cultural influence:
-Republic (Revolutionary, trading power, lots of ties)
-Isles (Economic power)
-Solaris (Large and relatively in charge; isolated culturally due to policy)
-Kyokai (Not as large, very isolated)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Depts of isolationism until recently; hated)
Re: OOC Topic
Sun Jul 17, 2011 2:17 am
Excellent. Gives me lots of room to crawl up from nothing - Potential progress points, lol.
Re: OOC Topic
Sun Jul 17, 2011 3:02 pm
Just as Maik said, these results aren't exactly permanent. XD Players, it's up to you to make something of your nation.
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