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Ideas for Plot Twists

on Sun Jan 03, 2010 2:52 pm
I'm glad that you all have ideas for the plot developement. However just announcing them whilst playing's not coheisive to a good game. If you'd all be as kind as to toast any idea you have here and I'll reveiw them?

Accepted so far:
Davenport's follower
Establishing a new colony


Last edited by Ducky on Thu Jan 21, 2010 8:40 pm; edited 1 time in total
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Re: Ideas for Plot Twists

on Sun Jan 03, 2010 3:52 pm
*Points to Survey*

>.>
<.<

dotdotdot


Lol, I'll try to think of some others.
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Re: Ideas for Plot Twists

on Thu Jan 07, 2010 6:00 pm
I was thinking finding a liveable plot of land, but we get attacked the moment we step foot on it, or perhaps finding a warrior group, and having to assist in fighting some mutated monsters,
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Re: Ideas for Plot Twists

on Thu Jan 07, 2010 9:03 pm
Hmm, both of those sound like they would be interesting. I'm just afraid I won't be able to add much to the story in the coming months cause things are really picking up with school and such. I really hate College Application Deadlines.
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Re: Ideas for Plot Twists

on Fri Jan 29, 2010 9:35 pm
My character dies in the end some how some way.
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Re: Ideas for Plot Twists

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