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Ideas for Plot Twists
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Ideas for Plot Twists
I'm glad that you all have ideas for the plot developement. However just announcing them whilst playing's not coheisive to a good game. If you'd all be as kind as to toast any idea you have here and I'll reveiw them?
Accepted so far:
Davenport's follower
Establishing a new colony
Accepted so far:
Davenport's follower
Establishing a new colony
Last edited by Ducky on Thu Jan 21, 2010 7:40 pm; edited 1 time in total

Ducky- Oracle

- Posts: 1059
Join date: 2009-11-09
Age: 20
Location: My room Biatches!
Re: Ideas for Plot Twists
*Points to Survey*
>.>
<.<
dotdotdot
Lol, I'll try to think of some others.
>.>
<.<
dotdotdot
Lol, I'll try to think of some others.

Merc- Teacher

- Posts: 420
Join date: 2009-09-28
Age: 17
Location: Hunkered down in some foxhole on the battlefield of my sanity.

Re: Ideas for Plot Twists
I was thinking finding a liveable plot of land, but we get attacked the moment we step foot on it, or perhaps finding a warrior group, and having to assist in fighting some mutated monsters,

moom241- Attainer

- Posts: 122
Join date: 2009-12-13
Age: 17
Location: Right here
Re: Ideas for Plot Twists
Hmm, both of those sound like they would be interesting. I'm just afraid I won't be able to add much to the story in the coming months cause things are really picking up with school and such. I really hate College Application Deadlines.

Ducky- Oracle

- Posts: 1059
Join date: 2009-11-09
Age: 20
Location: My room Biatches!
Re: Ideas for Plot Twists
My character dies in the end some how some way.

Golden Time Lover- Attainer

- Posts: 159
Join date: 2010-01-19
Age: 18
Location: In the middle of Epic Town!
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