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Re: OOC Topic

on Wed Jul 13, 2011 1:05 am
Freaking DISTRACTIONS! People in my house asking me how to do random stuff on their computers and talking to me when I'm in the middle of trying to post and just not shutting up - Already like 4 days late getting my next post in FFS.. >.x

Trying to post right this very moment but thanks to them might have to go to work again tonight and not end up being able to post until TOMORROW. Dammit. Sorry, frustrated..

Please do continue, however.
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Re: OOC Topic

on Thu Jul 14, 2011 5:16 am
Before I finish my registration, what time peroid are we looking at for this game.
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Re: OOC Topic

on Thu Jul 14, 2011 10:57 am
Think naval ships, canons and muskets.

Also - Have got ideas I'd love to chat with you about. ^.^
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Re: OOC Topic

on Thu Jul 14, 2011 10:59 am
Werl wrote:Before I finish my registration, what time peroid are we looking at for this game.

As of right now, we're around the 1570s to 1600. Of course, because this isn't a full translation of actual history, I've taken some liberties such as the invention of the printing press (for communication reasons obviously), and some other things. Any questions, aim toward myself or Red, my AGM for EPICivilizations.

And on another note - welcome to LS, Werl =D
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Re: OOC Topic

on Sat Jul 16, 2011 8:24 pm
so apparently my send button wont work on my phone :/ and I noticed I am a bit behind. Good to be home though, It will take just awile to read up on all that happend
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Re: OOC Topic

on Sat Jul 16, 2011 8:25 pm
Welcome back, MR.RPG! Very Happy
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Re: OOC Topic

on Sat Jul 16, 2011 8:27 pm
MR.RPG wrote:so apparently my send button wont work on my phone :/ and I noticed I am a bit behind. Good to be home though, It will take just awile to read up on all that happend

HOLA, SENOR TYSKLAND
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Re: OOC Topic

on Sat Jul 16, 2011 8:30 pm
Guten tag! just read that there is already a set invasion guideline focused on my empire, fantastic great to be back. Smile
jeez I dont even know where to start
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Re: OOC Topic

on Sat Jul 16, 2011 8:48 pm
Welcome back MR.RPG


Hey quick question. I know we use early on weapons like muskets but my question is what about modern tech like electricity, buildings, and non weapon tech. I want to create a modern architecture project and I just want to understand whats allowed and not.
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Re: OOC Topic

on Sat Jul 16, 2011 9:00 pm
Desertback wrote:Welcome back MR.RPG


Hey quick question. I know we use early on weapons like muskets but my question is what about modern tech like electricity, buildings, and non weapon tech. I want to create a modern architecture project and I just want to understand whats allowed and not.

@ MR.RPG -

Not only invasion, but also defense from you invading me. Just be aware that at the moment I have no intention of doing such a thing. No, I'd hope that we might have a positive, friendly relationship between Tyskland and Kyokai. =D Soon, I'll be updating that thread to include measures on all other nations as well. So, you're not alone.

As for you Desert - Electricity is a big NO considering we're in the late 1500s and 1600s. There won't be electricity in this game at all since tech levels will progress and stop around the 1780s. XD As for buildings and such, feel free to use your imagination. Simply as that. If I read and notice something that doesn't work - like mass manufacturing in factories and whatever, I will say something to you but all that will be is a quick edit. No worries bro. Go for it!


Last edited by BleachKing on Sat Jul 16, 2011 9:48 pm; edited 1 time in total
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Re: OOC Topic

on Sat Jul 16, 2011 9:05 pm
Ok the reason why I ask is because since everyone has oil or coal that can produce electricity or some sort of energy. I want to use it not only for transportation but mainly for architecture.
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Re: OOC Topic

on Sat Jul 16, 2011 9:26 pm
Those technologies, Desert, have repercussions that'd cross into everything. xD Transportation would be by foot, horse, other animal, or ship at this point in time.

Also, coal in architecture? Whut? I'm imagining a Burning Citadel...
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Re: OOC Topic

on Sat Jul 16, 2011 10:26 pm
RANKINGS! Discuss.

Political influence:
-Republic (Lots of ties worldwide)
-Solaris (Very powerful in a realpolitik sense)
-Isles (Economics and backroom decisions)
-Kyokai (Powerful in general)
-Holy Empire (Threatening)
-Alba (Nothing to report)
-Tyskland (Physically isolated)

Economic influence:
-Republic (Far reaching trade agreements, industrial might)
-Isles (Trade power)
-Solaris (Large and relatively in charge, industrial power)
-Kyokai (Isolationist but lots of resources)
-Holy Empire (Underdeveloped)
-Alba (Nothing to report)
-Tyskland (Nothing to report)

Land military power:
-Solaris (Sheer size and potential power)
-Republic (Large and technologically powerful)
-Kyokai (Large but not as technologically advanced)
-Holy Empire (Utterly ferocious but not overly sophisticated)
-Alba (Nothing to report)
-Tyskland (Nothing to report)
-Isles (Tiny)

Naval power:
-Kyokai (Fantastic navy of large size)
-Isles (Fantastic navy of small size)
-Solaris (Lots of ships)
-Republic (Crappy ships with good number; this is changing)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Decrepit)

Technology level:
-Republic (Industrial technologies)
-Kyokai (Medical especially)
-Solaris (Education investment)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Thuroughly backwards)

Cultural influence:
-Republic (Revolutionary, trading power, lots of ties)
-Isles (Economic power)
-Solaris (Large and relatively in charge; isolated culturally due to policy)
-Kyokai (Not as large, very isolated)
-Tyskland (Nothing to report)
-Alba (Nothing to report)
-Holy Empire (Depts of isolationism until recently; hated)
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Re: OOC Topic

on Sun Jul 17, 2011 2:17 am
Excellent. Gives me lots of room to crawl up from nothing - Potential progress points, lol.
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Re: OOC Topic

on Sun Jul 17, 2011 3:02 pm
Just as Maik said, these results aren't exactly permanent. XD Players, it's up to you to make something of your nation.
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Re: OOC Topic

on Sun Jul 17, 2011 3:03 pm
Can someone check and make sure my metrics make sense? I really don't know if I'm doing that well. xD
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Re: OOC Topic

on Sun Jul 17, 2011 9:27 pm
What do you mean by metrics? Are you referring to rankings or something else?

Also, will get my next post up tonight. Have to run off to work and had a friend visiting all day yesterday.
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Re: OOC Topic

on Sun Jul 17, 2011 9:30 pm
The rankings, yes. Also, KK.
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Re: OOC Topic

on Tue Jul 19, 2011 1:31 am
Cool cool. ^.^

I might rank the Holy Empire a bit higher in Land Military, as, well, I had actually intended on their land military being, to the contrary, quite sophisticated, to the point that almost their entire culture, where not revolving around their religion, revolves around their armies and military.

Though having not really been engaged in any foreign wars over the past few centuries, they've a rich history of multitudes of civil wars and fighting against themselves, and generally, for the most, though certainly not sophisticated in the same ways as, say, human armies, they've sophistication in organised guerilla tactics and basic land strategy, but, not really important. Really just comes down to how it plays out when war actually comes, lol.

Otherwise, though, I'm pretty happy with it. I've intentionally given them what could only barely be described as an economy, not even actually having an official currency, have clearly stated their naval forces are decrepit, etcetera and etcetera, so I'm basically happy with it so far as my own nation goes.

Naturally, I think this will change very quickly over time, but, until Alba or Tyskland makes a play for any categories where they've ranked low, I think, that's where they'll stay.

I don't really see anything wrong at all.
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Re: OOC Topic

on Tue Jul 19, 2011 1:32 am
Understandable. I'll consider tomorrow and edit accordingly.
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Re: OOC Topic

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